Live Development
Watch and be part of creating Project Ether
RoadMap
Core
Core Mechanics
Core Gameplay Mechanics
-Health
-Spawn
-Inventory
-Movement
-Combat
Core
World Creation
Characters able to interact with Voxels dynamically
-Basic resource gathering
-Basic destruction
-Custom gravity component
Core
Animations
Basic Animations to be used as placeholders
-Weapons
-Tools
-Characters