Live Development


Watch and be part of creating Project Ether

RoadMap

Core

Core Mechanics

Core Gameplay Mechanics
-Health
-Spawn
-Inventory
-Movement
-Combat

Core

World Creation

Characters able to interact with Voxels dynamically
-Basic resource gathering
-Basic destruction
-Custom gravity component

Core

Animations

Basic Animations to be used as placeholders
-Weapons
-Tools
-Characters